Categories
WIP

Clothing for metahuman character

Categories
WIP

Cloth For Metahuman

Categories
WIP

Introduction 360˚ video for history background

The VR experience is set during Taiwan’s White Terror era. To ensure people unfamiliar with this history are informed, a 360-degree video providing historical background is shown before the experience begins.

I made the 360˚ video by Final Cut Pro.

Categories
WIP

Making subtitle for car scene

The car scene dialogues are in Mandarin. For non-Mandarin speakers, I made the English subtitles for them, and those videos will be placed in the Unreal scene.

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WIP

Car Scene Audio Design

The audio design for Car Scene is the final mix for import into Unreal Engine (UE).

The attached screenshot shows the arrangement within my DAW (Logic Pro), where I’ve laid out the core components of the audio mix

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Script

Script v01

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WIP

Research Theme and Question Perposal

After discussing with my supervisor, I decided to choose the third topic — The Hyperreal and the Traumatic: Baudrillard in White Terror VR — as my research theme and question.

Categories
WIP

FMP Pitch Deck

This project aims to break traditional storytelling frameworks by blending the physical and virtual realms to create an immersive artistic experience. The core mission is to fuse physical computing with extended reality (XR), turning passive viewers into active participants. The story will flow with the audience’s movements and choices, creating a vivid, interactive feast.

I got two distinct narrative themes are being explored and one of it will be th final one. The first, “Religion and Culture,” has players experience a judgment in the underworld where they perform the “Bwa Bwei” divination ritual to influence their fate. The second theme, “Politics and History,” places the user in an interrogation during Taiwan’s White Terror era. A polygraph machine monitors the player’s heart rate, triggering different reactions from the investigator.

This project will utilize Unreal Engine, Arduino, 3D printing, and MetaHuman to create these deeply interactive worlds.