Categories
WIP

Title Screen & Core Choice Logic

  1. The Opening Scene (Title Screen & Level Blueprint)
    The project officially has a title: “造罪之時 / The Time of Sin”. This is the first thing the player sees.

I set up the Level Blueprint (L0_Title or similar) to handle the game’s start sequence. The Blueprint logic initiates the game flow, likely playing an introductory cinematic or sound cue, and then prepares to load the next level (like the Introduction).

  1. Player Input & UI Design
    The next critical step was designing the first key choice UI. I created a Widget Blueprint (WBP_BornPlace) with a simple, dark background and a clear prompt: “請選擇你的出生地 / Please select your birthplace”.

This UI presents two distinct buttons for the player to make their selection.

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