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WIP

Mocap Retargeting & MetaHuman Experiments

It’s been a mix of technical animation work and some creative character design.

First, I tackled the motion capture retargeting process in Unreal Engine.

I started by setting up the T-pose as a reference for the MetaHuman character, making sure the rig was correctly aligned.

I also used a proxy mesh to help with the initial retargeting setup.

After getting the base pose right, I was able to apply some mocap data. Here’s a shot of the character in a dynamic crouching pose, testing the retargeted animation.

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