




1.Model Assembly and Prop Placement
I imported and arranged all the custom static mesh assets to define the interrogation space:
Room Structure: The scene is framed by dark walls and a tiled floor, featuring the imposing Chinese characters on the background wall.
Key Props: The centerpiece is the dark wooden Table, upon which key investigative and bureaucratic items are placed:
The Device (implied lie detector/recording unit).
Stacks of official Paper/Documents.
A lone Chair sits opposite the interrogator’s side.
2.Dramatic Lighting and Atmosphere
The lighting design was used to maximize tension and focus attention on the interaction
The Spotlight: The scene is lit almost exclusively by the Desk Lamp (Lamp1), which casts a harsh, focused circle of light onto the table and the papers.
Shadow and Mood: This high-contrast setup plunges the rest of the room into deep shadow, creating an immediate sense of isolation, intimidation, and power imbalance between the brightly lit table and the dark periphery.
Material Focus: The lighting highlights the textures of the old paper documents and the stern face of the MetaHuman Interrogator, ensuring the player’s focus remains on the core elements of the interrogation.