Categories
WIP

CAR SCENE LOGIC

The goal is to dynamically load and play the correct video content based on the player’s previously recorded choices, which will then set up the narrative for the next act.

1.Dynamic Video Playback Blueprint

The Blueprint is designed to retrieve the player’s saved choice (the string variable stored earlier).

Based on the value of that choice, the graph utilizes branching logic to select which video sequence to play next.

2. Media Player Control

  • The Blueprint interacts directly with the Media Players and File Media Sources (e.g., Media Player A and Media Player B).

Categories
WIP

Title Screen & Core Choice Logic

  1. The Opening Scene (Title Screen & Level Blueprint)
    The project officially has a title: “造罪之時 / The Time of Sin”. This is the first thing the player sees.

I set up the Level Blueprint (L0_Title or similar) to handle the game’s start sequence. The Blueprint logic initiates the game flow, likely playing an introductory cinematic or sound cue, and then prepares to load the next level (like the Introduction).

  1. Player Input & UI Design
    The next critical step was designing the first key choice UI. I created a Widget Blueprint (WBP_BornPlace) with a simple, dark background and a clear prompt: “請選擇你的出生地 / Please select your birthplace”.

This UI presents two distinct buttons for the player to make their selection.

Categories
WIP

Character Dev

Character Dev: Spent the day customizing MetaHuman bodies and faces.

Uniform Test: Drafted a military-style character. The belt and tunic physics are behaving reasonably well.

Civilian Look: Created a white-shirt variation.

Props: Attached a rusted pipe asset to test the hand grip and overall silhouette.

Grooming: Swapped out a few hairstyles. Still deciding between the thinning hair and the buzz cut look.

Categories
WIP

Clothing for metahuman character

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WIP

Cloth For Metahuman

Marvelous designer for clothing design and simulation

Retopology in Maya

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WIP

Blueprint & Media Setup

Configuring the video playback blueprints in UE5. I linked the Media Players to the Blueprints to control when and how the story clips play.

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WIP

Introduction 360˚ video for history background

The VR experience is set during Taiwan’s White Terror era. To ensure people unfamiliar with this history are informed, a 360-degree video providing historical background is shown before the experience begins.

I made the 360˚ video by Final Cut Pro.

Categories
WIP

Making subtitle for car scene

The car scene dialogues are in Mandarin. For non-Mandarin speakers, I made the English subtitles for them, and those videos will be placed in the Unreal scene.

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WIP

Car Scene Audio Design

The audio design for Car Scene is the final mix for import into Unreal Engine (UE).

The attached screenshot shows the arrangement within my DAW (Logic Pro), where I’ve laid out the core components of the audio mix

Categories
WIP

Research Theme and Question Perposal

After discussing with my supervisor, I decided to choose the third topic — The Hyperreal and the Traumatic: Baudrillard in White Terror VR — as my research theme and question.